Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Wednesday, January 23, 2019

Word Game Wednesday!


In the middle of the week, we break from our regular word study routines for Word Game Wednesday.

Over the course of many years, I have collected lots of word games. They never got played until I started Word Game Wednesday. The games all live together on top of the shelves that have our word study/word play books and wordless books. They are not available for indoor recess, only for Word Game Wednesday. That keeps them in better condition and a little more special.


Some of the games date back to my childhood. I brought them from the game cupboard back home!



I have sets of magnetic words and magnetic poetry for those who want to go "old school" on a cookie sheet!


The rest have been added over the course of YEARS. (Your Amazon cart might start smoking....stop before it blows up!)

In addition to Tile Lock Scrabble, we have multiple boards and a big ziplock of letters.

Appletters and Bananagrams are perennial favorites.

Students build stories with Rory's Story Cubes or the StoryWorld cards.

I have no idea where this came from! The students have made up their own rules.
Red coins are consonants, green coins are vowels.




Last Letter and After Words work basically the same way. In Last Letter, you have a hand of cards that have pictures on them. To start, you lay a card down and name something you can see in the pictures. If the starting word is "robot," then every player scans their cards for something in one of the pictures that starts with "T," the last letter of "robot." They name that thing on their card, putting it down on the pile. Then players have to find something in the pictures on their cards that starts with the last letter of that word, and so on.

After Words has a board that shows the "last letter" currently in play. (It also has a timer, but ours has never worked.) The cards each player holds have categories, so if it's your turn and the last letter was "s," you might use your category card "weather" to play "snow." The game board marker would move to "w" and the next player would look at their categories for a word that starts with "w."





Tapple and 5 Second Rule (be sure you get the Jr. edition!) Are basically the same. Tapple has category cards, and when the first one is turned over, the red timer in the middle of the board is hit and the first player has a short amount of time to name something in that category. After they name it, they press down the letter it started with and reset the timer. The next players have to name something in that category with a letter that hasn't been used yet. If you can't think of something before the timer goes off, you're out. Last one still able to name things in that category wins. 5 Second Rule has a crazy "rain stick" 5 second timer that totally messes with your ability to name the item(s) in the category on the card that's drawn.




Rhyme Out! and Blurt! can both get a little loud. (Who am I kidding? What with the timers going off and the spirited collaboration and competition, ALL of Word Game Wednesday can be a little loud. But it's all good!) In Rhyme Out!, each card has a hint (such as "rhymes with snow") and the first player who can say all three answers to the clues wins the cards. The clues might be (and I'm totally making these up) "what you do when your nose is stuffy, what a plant does if you water it, and what the water in a river does." Blow, grow, flow! With Blurt!, a clue is read and the first person or team to blurt out the correct answer gets to move their maker around the board.



Word Dominoes have pictures on the ends of the dominoes and I'm sure there are rules, but we usually just play by working together to try to match up two pictures that go together in a way, aiming to use all the dominoes to build the biggest chain possible. Haikubes haven't taken off yet, as you might imagine with all the other flashier/noisier options available!



Word A Round has round cards with the letters for a short word in the blue inner circle, the letters for a medium word in the red middle circle, and the letters for a long word in the black outer circle. The backs of the cards are blue, red, or black so you know which ring to look at. All the letters are in order for the word in that ring, but there are no clues that tell players where the word starts or stops or which way around the ring it is spelled. This game takes a good knowledge of prefixes, word endings, and common spelling patterns.



Dabble is a Scrabble-like game with a couple of twists. Each player gets 20 tiles and 2 minutes to make five words -- one each of 6-, 5-, 4-, 3-, and 2-letter words. If you make all five words in 2 minutes you get 25 points in addition to all the points on the letter tiles you used.

We have one digital game -- Free Rice. You can imagine with all the other loud and active options, this one doesn't get chosen much. But most weeks there is at least one person who either gets shut out of their first choice or who wants a quieter, more solitary choice.

A couple of last thoughts -- it doesn't make me very popular, but at least every other week I pull a small group to work on spelling patterns during this time. I make sure not to pull the same kids repeatedly. I've also started alternating Word Game Wednesday on Wednesdays and Thursdays so that the reading intervention kids who are pulled on Wednesdays don't miss it every week. As with any routine worth putting in place, you've got to make it work for you and your students.

Have fun!



Monday, February 02, 2015

Math Monday -- Patterns


It's Math Monday! Join Mandy at Enjoy and Embrace Learning for the Math Monday link up!


Today I'd like to share one of my favorite brain games. It's a game that, now that I think about it, reinforces many of the Standards for Mathematical Practice.* I think I'll teach it at indoor recess today!

It's the game SET

I have 4-6 decks of SET cards, but I was thrilled to find SET dice on sale at United Art and Education this past weekend.



You can play one free game per day online here, or you can play a multiplayer game in realtime here. There is also SET for iPhone and iPad.

In the game of SET, players must find combinations of color, shape, shading, or number that are either all alike in some way, or all different in some way. On the game board above, you can see that I made a SET with all purple, all solid, all three, all diamonds. I also made a set with all the same color (purple) and shading (solid), but all different number and shape. I have a set with all the same shading and shape, but all different color and number, and another with all the same number, shape and shading, but all different colors.

It's a great game. If you haven't played it yet (or recently)...what's stopping you?!?!



*CCSS.MATH.PRACTICE.MP1 Make sense of problems and persevere in solving them.
CCSS.MATH.PRACTICE.MP2 Reason abstractly...
CCSS.MATH.PRACTICE.MP3 Construct viable arguments and critique the reasoning of others.
CCSS.MATH.PRACTICE.MP6 Attend to precision.
CCSS.MATH.PRACTICE.MP7 Look for and make use of (patterns and) structure.



Friday, April 20, 2012

POETRY FRIDAY -- What to do if You are a Domino

Flickr Creative Commons photo by Tafkabecky

WHAT TO DO IF YOU ARE A DOMINO

          Think in
black and white.
Fan before each player.
Clack authoritatively on the table.
Demand order.

          When
used to stand awkwardly in long lines,
play along. Then
choose a random time to fall. Cause
chaos.

© Mary Lee Hahn, 2012


This is actually yesterday's poem...Internet access is spotty for me right now, so today's poem will appear when it appears. Dominoes...

I had a fun time with this poem -- it surprised me by wanting its rhymes to be at the beginnings of lines, instead of the ends. And the idea that dominoes embody both complete order and complete chaos...I can totally relate!

Diane has the Poetry Friday roundup today at Random Noodling. I'll visit posts as soon as I am Internet-able!


Monday, November 15, 2010

Games in the Library

National Gaming Day was celebrated on Saturday, November 13 in libraries across America.  ALA says, "National Gaming Day @ your library is an initiative of the American Library Association to reconnect communities through their libraries around the educational, recreational, and social value of all types of games."

We are celebrating Gaming Day in the Riverside Library this month by learning several new games. I have tried to build our game collection over the past three years.  I have focused on word games, strategy games, math games and games connected to books. All of the games in the library support curriculum in some way.

This week, to celebrate games, I'll share a game or two a day. Most of the games I have purchased have been reasonably priced and are somewhat durable. I would recommend them for elementary kids to play at school or at home.


Pentago is one of the most popular games in the library.  Pentago is a two person strategy game.  The goal of the game is to get 5 marbles in a row. The tricky part is that the 4 pieces of the board move. So, on every play, the player places one marble on the board and turns one part of the board one rotation. So, you really have to look ahead and predict in order to win.  Here is how it works.  This has been a favorite with grades 3, 4, and 5 and I recently introduced it to our younger students. They loved it too.



There is an online version of this game which I LOVE! Pentago Online.  It is a great tool for learning the game. Often, when kids begin to play, they forget to turn a piece of the board after they've placed a marble. The online game won't move on until the board is moved.  Also, the online game allows players to play against a friend or against the computer.  Playing against the computer is a great way to practice great strategies.

Plus, the sound that the online version of the game makes when someone wins makes the library a very happy place.